Unit 3: Dev Team

Design it. Build it. Ship it.

You've been moved to the Dev Team. Every product this studio ships starts with a design doc, gets tested by real players, and goes out with a brand and a trailer. Yours too.

Over the next six weeks, your team will pitch a product idea, build it together (each person creates their own playable piece), brand it, make a trailer, and publish it live on your portfolio.

Pick Your Track

Your product doesn't have to be a game. Pick what you'd actually play, read, or explore — not what sounds easiest.

Play

platformer, top-down adventure, puzzle, escape room, arcade

Story

interactive fiction, visual novel, interactive comic

Explore

quiz/trivia, interactive explainer or simulation, virtual tour or exhibit, digital toy or music maker

Everything is built in GDevelop. Everyone does the Platformer Boot Camp first — whatever your track.

How Teams Work

Your team shares one concept, art style, brand, poster, and trailer. Each person builds their own playable piece — a level, chapter, room, or round of the shared world.

Role Owns
Creative Director The design doc. Keeps the team consistent with what was agreed.
Art Lead Art style, shared asset folder, credits list
Sound Lead Shared sounds and music, licensing check
Marketing Lead Coordinates poster and trailer

In a team of 2–3, people double up. Everyone builds.

Unit Sequence

Lesson What you make Checkpoint
3.1 Design Doc Team design doc and concept pitch Greenlight meeting: a 3-minute pitch, signed-off doc
3.2 Platformer Boot Camp Personal playable platformer Player moves, jumps, collides, and reaches an end goal
3.3 Build It Individual playable build Three gates: First Playable → Playtested → Content Complete
3.4 Brand Kit & Poster Brand sheet and 11×17 poster Poster meets the spec checklist
3.5 Trailer 30–60 second video Trailer exported at 720p MP4 and plays
3.6 Ship It Live project page on your portfolio Live URL check: it plays in a browser on a different computer

Getting Published

In 3.6 you export your build as HTML5, add it to your username.github.io GitHub repo, and create a project page on your portfolio. Once you post the live URL to Teams, your game is playable from your own site.

Late Join / Catch-Up

If your team's design doc is already done, start at 3.2. Ms. Ahoy will place you on a team.