3.1 Design Doc: Plan before you build
No studio builds without a design doc. It's your team's agreement about what you're making — and what you're not.
Find Your Spot
Before You Start
Task 1 — Form your team
Teams are 2–4 people. Your job this task is to:
- Find your teammates.
- Pick a studio name (or keep the one from your Unit 1 pitch).
- Assign roles: Creative Director, Art Lead, Sound Lead, Marketing Lead (in a team of 2–3, people can double up).
Task 2 — Pick your track
Look back at the three tracks on the Unit 3 landing page. Pick what you'd actually play, read, or explore — not what sounds easiest.
Task 3 — Submit your one-pager
Each team member fills out and submits their own one-pager. This is a single-page form that captures your team's game idea and your personal piece. Here's what goes in:
- Team info: team name, members, and each person's role.
- Game concept: title, track, target audience, genre, and a 3–4 sentence description of the game.
- Core mechanics: what does the player/reader/explorer do? (2–5 main actions)
- Your piece: what will you build? Be specific about your level, chapter, room, or system.
- Success criteria: how will you know your piece is done?
- Art & style: describe the visual look and mood.
- Inspiration (optional): what games or media inspired your idea?
Download the one-pager template below, fill it in, save as PDF, and submit it:
Download: One-Pager TemplateTask 4 — Greenlight pitch
Pitch your idea to Ms. Ahoy in a 3-minute meeting. You don't all have to be there, but bring someone who can speak to:
- Your one-line pitch (what is this product?)
- Your audience (who is this for?)
- The core experience (what do players actually do?)
- Who's building what (is each piece clear and doable?)
Blue: Beyond the one-pager
If your team wants to go deeper into planning before you build, try these:
- Scope checklist: List what you're NOT building. (If it's a platformer, you're not adding a story mode; if it's a story, you're not doing procedural dialogue.) This keeps scope under control.
- Mood board: Create one in Canva or Pinterest with images, colors, and typography that match your vision.
- Paper sketch: Sketch the first screen on paper, take a photo, and save it. It helps you see if the idea actually works.
- Stress test with AI: Paste your one-liner and core mechanics into an AI and ask it: "What could go wrong? What would a player find boring or confusing?" Use the feedback to refine your idea.
Hand It In
Individual submission: Submit your one-pager to your teacher or class portal.
- Save your one-pager as a PDF or take a screenshot.
- Make sure all sections are filled in, especially your piece and success criteria.
- One submission per team member (not per team).