Project 1Z — Open Stretch
Fully self-directed. Show your teacher something you haven't been taught in this course yet — a language feature, a library, a technique you found on your own. It doesn't need to be complicated; it needs to be genuinely yours, and genuinely documented.
Requirements
- Something not directly taught in Unit 1 — a new built-in, a module you found, a technique from outside class
- It has to actually work — run it, test it, confirm it does what you say
- Documented well — what it is, where you learned it, and why you chose it
- Ties into the adventure-game world if it naturally fits — but doesn't have to
Getting Started
Download the project notebook, save it into your 1_foundations folder in your cloned repo, and commit once you've saved it.
Before you submit: make sure someone else could run your cell and understand what it's doing from your documentation alone — that's the real bar here, not just "I understand it."
What's Next
Coming up: Unit 2 — Guided Project 1, your first full trip through the design cycle.